extends StateBase

var battleField:BattleField = null

func enter():
	battleField = ownerNode as BattleField
	
	battleField.cursor.show()
	battleField.cursor.changeColor2Brown()
	

func exit():
	pass


func run(delta):
	battleField.processCursorMoveReady()
	battleField.processCancelReady()
	battleField.processConfirmMove()
	
	
